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Arabia

503255772Analyzed
1v1 RM · 3d ago on Aug 30, 2026· 90m 7s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
976
+16
🇬🇧 Bulgarians · United Kingdom
972
-16
Player eAPM Actions Feudal Castle Imperial Opening
Poonhound485 Bulgarians
58 5,183 10:42 21:25 45:02 ⚔ Drush into Skirms
lhansen576 Vietnamese
21 1,872 9:47 21:20 36:50 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,110 30,808 15,280 5,270 92,468 99,480
31,540 29,980 19,535 3,550 84,605 123,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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