AoeStats
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Nomad

503255728Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 50m 11s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇦 Burgundians · Saudi Arabia
790
+12
🇪🇬 Japanese · Egypt
779
+12
🇪🇬 Turks · Egypt
632
+19
🇫🇷 Franks · France
789
-19
🇷🇺 Spanish · Russia
663
-13
🇲🇦 Sicilians · Morocco
624
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 1,035 17:18 23:18 33:16 ⛏ Fish Boom FC
19 950 19:38 25:43 38:11 ⛏ Fish Boom FC
17 842 17:47 39:57 ⚔ Scout Rush
15 732 20:03 29:52 ⛏ Fish Boom FC
10 516 17:39 24:46 ⛏ Fish Boom FC
10 517 17:39 33:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,115 12,865 6,735 2,650 35,365 42,254
12,505 9,290 5,135 2,915 29,845 40,458
11,685 7,824 4,910 2,665 27,084 32,032
10,880 8,525 4,420 1,150 24,975 39,065
7,375 6,110 1,290 1,440 16,215 16,350
6,635 5,425 1,165 1,905 15,130 21,304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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