AoeStats
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Arabia

503255713Analyzed
1v1 RM · 2mo ago on Aug 30, 2026· 65m 33s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
842
+16
vs
🇲🇽 Romans · Mexico
844
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,789 9:38 29:03 50:14 ⚔ Scouts into Archers
21 1,367 9:48 27:04 46:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,530 23,054 11,500 2,225 57,309 57,158
21,080 15,184 10,445 3,755 50,464 64,837
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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