AoeStats
← puchit0

Four Lakes

503255678Analyzed
2v2 RM · 6d ago on Aug 30, 2026· 103m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
621
+18
🇦🇷 Franks · Argentina
620
+18
🇪🇸 Britons · Spain
677
-19
🇦🇷 Franks · Argentina
652
-17
Player eAPM Actions Feudal Castle Imperial Opening
puchit0 Ethiopians
35 3,623 10:34 27:31 47:34 ⚔ Archers into Skirms
JulepeB77 Franks
17 1,768 10:27 26:22 39:43
vrenda09 Franks
16 1,645 12:15 23:33 42:40 ⛏ Fish Boom FC
ramon_beas21 Britons
15 1,527 11:31 24:59 53:29

Resources

Player Food Wood Gold Stone Spent Collected
33,420 35,407 25,620 2,725 97,172 112,712
38,265 17,500 20,020 6,840 82,625 88,132
32,590 10,746 20,990 2,440 66,766 76,306
12,180 16,655 13,750 4,765 47,350 53,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.