AoeStats
← Hasan Alpay

QS Arena

503255670Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 55m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
897
+16
🇹🇷 Georgians · Türkiye
891
+16
🇹🇷 Turks · Türkiye
891
+16
🇩🇪 Persians · Germany
912
-17
🇺🇦 Slavs · Ukraine
897
-16
🇨🇱 Teutons · Chile
866
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,369 8:07 16:08 32:26 ⛏ Fast Castle
24 1,356 9:18 13:48 29:09 ⛏ Fast Castle
22 1,248 7:46 16:58 31:40 ⛏ Fast Castle
20 1,095 9:04 17:44 34:41 ⛏ Fast Castle
19 1,074 7:14 16:34 32:19 ⛏ Fast Castle
19 1,032 9:36 13:24 27:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,445 17,205 26,890 4,950 104,490 110,195
29,705 23,720 26,640 5,700 85,765 106,960
29,075 30,485 16,665 3,000 79,225 81,721
39,485 23,448 13,695 1,550 78,178 98,030
20,980 18,090 14,380 2,780 56,230 69,514
19,220 19,795 5,990 3,535 48,540 52,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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