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Coastal Forest

503255669Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 19m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Spanish · Greece
1032
+16
🇧🇪 Romans · Belgium
988
+18
🇪🇸 Celts · Spain
1041
-17
🇪🇸 Bulgarians · Spain
1040
-17
Player eAPM Actions Feudal Castle Imperial Opening
Gkelia Spanish
54 1,040 9:13 16:05 ⛏ Fast Castle
39 746 10:56
Meneiyo Celts
30 572 10:03 17:11
Lirikko Bulgarians
18 351 14:19 19:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,375 2,761 1,350 0 9,486 9,919
4,165 2,545 290 0 7,000 8,715
3,680 2,292 200 100 6,272 7,447
2,575 2,035 200 180 4,990 6,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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