AoeStats
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Nomad

503255593Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 59m 48s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vikings · Peru
1061
+15
🇪🇸 Celts · Spain
1040
+16
🇨🇦 Huns · Canada
1004
+18
🇺🇾 Goths · Uruguay
1084
-18
🇺🇾 Khmer · Uruguay
1067
-17
🇪🇸 Hindustanis · Spain
994
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,974 15:45 22:27 48:05 ⚔ Fish Boom into M@A FC
24 1,409 14:38 26:28 43:02 ⚔ M@A into Fish Boom
22 1,332 13:42 23:07 36:37 ⚔ FC into Archers
21 1,282 15:05 29:30 ⚔ Fish Boom into Towers FC
17 1,016 13:42 21:04 34:47 ⛏ Fish Boom FC
11 646 14:29 18:58 46:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,920 20,845 16,210 3,000 68,975 88,096
24,910 15,770 9,340 3,775 53,795 56,771
24,465 15,873 9,265 1,630 51,233 51,564
19,705 8,590 16,575 1,690 46,560 48,423
12,085 10,930 4,000 2,675 29,690 31,882
8,440 10,560 3,685 2,300 24,985 26,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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