AoeStats
← VdeRohe

Yucatan

503255536Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 46m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
913
+17
🇪🇸 Portuguese · Spain
896
+18
🇺🇸 Aztecs · United States
945
-18
🇺🇸 Vietnamese · United States
927
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,256 11:15 16:07 36:23 ⛏ Fast Castle
20 942 11:20 21:53 39:40 ⚔ Archer Rush
19 874 10:57 20:48 ⚔ FC into Archers
18 811 15:06 20:23 ⚔ FC into Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
14,825 15,630 8,740 1,700 40,895 47,589
15,235 13,371 5,540 2,900 37,046 45,770
12,605 12,735 7,280 1,600 34,220 38,461
10,345 8,030 4,790 1,725 24,890 30,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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