AoeStats
← TheConkerBasher

Four Lakes

503255505Analyzed
2v2 RM · 5d ago on Aug 30, 2026· 43m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Italians · United Kingdom
1405
+9
🇬🇧 Persians · United Kingdom
1378
+10
🇨🇱 Japanese · Chile
1244
-10
🇨🇱 Khitans · Chile
1229
-9
Player eAPM Actions Feudal Castle Imperial Opening
[AI] Yautja_SS Japanese
59 2,597 10:23 21:29 38:34 ⚔ Fish Boom into Archers
nicholas.bond Persians
54 2,375 10:57 24:44 41:59 ⚔ Fish Boom into Scouts
TheConkerBasher Italians
43 1,878 10:17 22:32 41:50 ⚔ Fish Boom into Archers
GoatPhoenix Khitans
43 1,861 9:14 25:16 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,675 14,374 7,910 1,120 46,079 49,848
11,200 11,948 11,580 1,725 36,453 37,611
9,675 12,918 11,545 1,185 35,323 37,533
14,200 7,895 4,920 2,295 29,310 31,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.