AoeStats
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Four Lakes

503255389Analyzed
3v3 RM · 5d ago on Aug 30, 2026· 21m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bengalis · Türkiye
975
+12
🇷🇺 Portuguese · Russia
944
+14
🇰🇿 Hindustanis · Kazakhstan
938
+14
🇺🇸 Slavs · United States
912
-14
🇬🇧 Ethiopians · United Kingdom
900
-14
🇬🇧 Khmer · United Kingdom
875
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 898 11:44 20:55 ⚔ Fish Boom into Archers
ToniMontana_kz Hindustanis
22 462 10:35 16:44 ⛏ Fish Boom FC
jstep Slavs
18 383 13:45 ⛏ Fast Castle
ay1turkey Bengalis
17 361 12:06 19:28 ⛏ Fast Castle
Deimos Khmer
15 327 11:36 17:10 ⛏ Fast Castle
shotgun tam Ethiopians
13 272 12:47 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,300 5,260 1,125 55 11,740 12,642
4,465 2,355 725 340 7,885 9,173
3,725 3,145 650 100 7,620 8,946
3,975 2,839 350 200 7,364 8,387
3,415 2,890 475 235 7,015 8,762
3,900 2,480 250 0 6,630 9,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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