AoeStats
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Yucatan

503255383Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 30m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1451
+10
🇺🇸 Malay · United States
1327
+15
🇺🇸 Hindustanis · United States
1255
+19
vs
🇺🇸 Maya · United States
1319
-15
🇺🇸 Portuguese · United States
1317
-15
🇨🇦 Slavs · Canada
1310
-14
Player eAPM Actions Feudal Castle Imperial Opening
77 2,343 10:51 14:10 — ⛏ Fast Castle
47 1,424 11:49 16:59 — ⛏ Fast Castle
37 1,112 10:13 15:49 — ⛏ Fast Castle
33 992 10:59 20:52 — ⚔ Archer Rush
24 738 10:37 16:55 — ⛏ Fast Castle
22 678 10:11 14:12 29:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,300 8,924 2,675 1,680 24,579 27,547
8,425 6,970 1,555 1,050 18,000 19,405
7,645 5,958 1,680 1,105 16,388 17,735
8,195 4,667 1,950 200 15,012 17,774
6,430 4,385 2,150 485 13,450 16,286
5,050 3,955 370 600 9,975 9,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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