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Arabia

503255336Analyzed
1v1 RM · 4d ago on Aug 30, 2026· 45m 33s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Ethiopians · Spain
1175
+16
🇮🇳 Italians · India
1185
-16
Player eAPM Actions Feudal Castle Imperial Opening
Skanhunter42_ Ethiopians
49 2,239 10:03 22:22 40:10 ⚔ Archer Rush
CuteBunny Italians
33 1,520 9:08 22:40 44:44 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
13,470 13,989 10,255 950 38,664 40,763
14,620 11,338 5,885 850 32,693 36,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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