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503254875Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 28m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mapuche · Germany
1113
+13
🇩🇪 Mongols · Germany
1002
+18
🇨🇴 Inca · Colombia
1059
-16
🇨🇴 Berbers · Colombia
1039
-15
Player eAPM Actions Feudal Castle Imperial Opening
kert_qt Mongols
30 855 10:31 14:45 ⛏ Fast Castle
Co-Yeyo Inca
29 811 11:09 15:14 ⚔ FC into Archers
mrweissbrot Mapuche
29 830 10:25 21:39 ⛏ Fast Castle
totonois Berbers
25 711 10:35 27:41

Resources

Player Food Wood Gold Stone Spent Collected
7,635 4,650 2,265 20 14,570 16,488
6,525 5,390 1,550 950 14,415 15,257
6,465 4,970 1,280 240 12,955 13,518
4,550 3,188 500 1,085 9,323 10,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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