AoeStats
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Arabia

503254872Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 35m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Chinese · Portugal
863
+13
🇵🇹 Franks · Portugal
803
+15
🇵🇹 Persians · Portugal
796
+16
🇨🇱 Portuguese · Chile
874
-18
🇨🇱 Spanish · Chile
842
-17
🇨🇱 Goths · Chile
644
-9
Player eAPM Actions Feudal Castle Imperial Opening
34 1,193 11:29 19:02 ⛏ Fast Castle
27 939 10:54 20:52 ⚔ Archers FC
26 903 14:38 20:16 ⛏ Fast Castle
19 672 9:35 20:27 ⛏ Fast Castle
18 632 12:06 32:31 ⛏ Fast Castle
14 493 11:13 23:19 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,100 10,277 1,960 950 21,287 23,819
7,635 6,260 1,375 750 16,020 19,376
5,725 5,659 1,460 1,500 14,344 16,548
5,020 3,154 1,835 850 10,859 11,966
3,800 3,128 1,210 650 8,788 11,069
4,095 3,378 500 650 8,623 9,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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