AoeStats
← Elyadan

Black Forest

503254781Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 49m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1041
+17
🇦🇷 Poles · Argentina
1041
+17
vs
🇦🇷 Spanish · Argentina
1067
-17
🇦🇷 Persians · Argentina
1067
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,679 13:59 19:33 35:25 ⛏ Fast Castle
28 1,360 16:45 21:38 35:44 ⚔ Fish Boom FC into Scouts
27 1,343 13:57 17:55 31:50 ⛏ Fast Castle
21 1,020 14:45 21:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,305 11,768 7,155 1,515 55,743 60,565
17,525 17,426 9,875 5,660 50,486 69,926
17,470 21,943 6,870 2,955 49,238 49,091
15,850 16,832 2,890 1,715 37,287 39,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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