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Yucatan

503254734Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 34m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
861
+14
🇺🇸 Franks · United States
834
+15
vs
🇦🇷 Malay · Argentina
809
-14
🇦🇷 Inca · Argentina
807
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 947 10:18 19:26 32:15 ⚔ FC into Archers
25 860 11:10 22:45 —
21 744 12:39 16:25 — ⛏ Fast Castle
12 423 12:42 18:55 34:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,460 9,145 3,040 1,510 24,155 27,852
9,475 5,520 3,650 2,050 20,695 22,377
9,685 6,580 2,925 1,080 20,270 21,232
6,530 4,080 440 1,240 12,290 13,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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