AoeStats
← Dyragor

Arabia

503254574Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 54m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Magyars · Switzerland
1094
+13
🇬🇧 Persians · United Kingdom
1079
+14
🇫🇷 Maya · France
1032
+16
🇵🇱 Saracens · Poland
1046
-15
🇵🇱 Franks · Poland
1037
-15
🇵🇱 Persians · Poland
1036
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,984 11:15 15:11 33:56 ⛏ Fast Castle
35 1,912 11:31 23:14 39:14 ⚔ Archers into Skirms
25 1,377 9:47 17:54 37:43 ⛏ Fast Castle
25 1,388 10:21 25:05 40:41 ⚔ M@A Rush
19 1,067 10:57 17:46 33:59 ⛏ Fast Castle
17 952 8:49 23:00 37:19 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,760 23,303 14,605 4,850 63,518 89,178
21,395 18,113 20,675 2,205 62,388 76,466
20,600 18,432 11,315 2,350 52,697 64,987
20,625 12,467 11,110 4,110 48,312 51,278
18,230 19,383 7,010 3,570 48,193 48,853
19,915 9,778 13,135 4,750 47,578 55,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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