AoeStats
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Arabia

503254522Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 52m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malians · Spain
1027
+14
🇪🇸 Magyars · Spain
1022
+15
🇫🇷 Italians · France
991
-38
🇫🇷 Goths · France
991
-38
Player eAPM Actions Feudal Castle Imperial Opening
31 1,596 10:37 17:01 48:00 ⚔ Archer Rush
29 1,537 9:57 19:52 39:51 ⚔ Scout Rush
28 1,463 12:38 19:14 42:59 ⛏ Fast Castle
28 1,456 9:26 22:52 35:24 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,160 13,750 14,045 3,000 48,955 58,762
19,095 8,533 8,520 2,250 38,398 40,004
19,110 10,523 6,080 1,600 37,313 41,411
12,075 9,130 3,115 950 25,270 29,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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