AoeStats
← Gluyk

Black Forest

503254468Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 66m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
745
+14
🇰🇼 Persians · Kuwait
724
+15
🇬🇧 Italians · United Kingdom
642
+19
🇺🇦 Slavs · Ukraine
720
-17
🇸🇪 Teutons · Sweden
703
-16
🇵🇹 Vietnamese · Portugal
694
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,729 13:44 18:12 39:00 ⛏ Fast Castle
15 975 11:54 21:30 31:08 ⛏ Fast Castle
14 957 10:53 19:24 38:50 ⛏ Fast Castle
13 882 12:46 23:23 36:46 ⛏ Fast Castle
12 776 9:54 23:29 35:55 ⛏ Fast Castle
11 754 14:10 19:55 34:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,725 31,217 20,545 2,520 83,007 112,301
33,445 24,129 20,410 4,590 82,574 100,567
25,750 29,130 21,540 2,525 78,945 124,296
26,415 25,764 18,755 3,385 74,319 100,249
31,375 21,168 11,410 4,455 68,408 102,187
17,120 25,205 12,800 2,955 58,080 86,722
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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