AoeStats
← Mirana is My main

Yucatan

503254423Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 25m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
920
+15
🇨🇱 Inca · Chile
914
+16
🇧🇷 Sicilians · Brazil
923
-16
🇧🇷 Khmer · Brazil
892
-42
Player eAPM Actions Feudal Castle Imperial Opening
32 795 11:09 18:45 ⚔ FC into Skirms
19 474 10:56 19:53 ⚔ Scout Rush
19 485 11:21 18:56 ⚔ Archer Rush
9 215 11:54 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,040 3,810 1,065 525 9,440 10,587
5,345 2,878 350 750 9,323 9,912
4,095 2,250 400 550 7,295 8,665
2,200 2,420 455 0 5,075 6,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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