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Black Forest

503254396Analyzed
3v3 RM · 2d ago on Aug 30, 2026· 23m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
630
+9
🇺🇸 Magyars · United States
582
+11
🇷🇺 Chinese · Russia
553
+12
🇹🇷 Turks · Türkiye
545
-14
🇵🇭 Japanese · Philippines
478
-11
🇲🇽 Khmer · Mexico
384
-8
Player eAPM Actions Feudal Castle Imperial Opening
11 264 14:27 23:29 ⛏ Fast Castle
Metalhead6474 Koreans
7 166 14:33 23:51 ⛏ Fast Castle
ale.7d22pe Khmer
5 108 16:13
4 100
Vladiovak Turks
0 9
palaging talo Japanese
0 8

Resources

Player Food Wood Gold Stone Spent Collected
4,575 3,285 300 195 8,355 9,623
4,100 3,095 550 125 7,870 9,796
2,275 1,003 50 245 3,573 4,349
650 266 50 0 966 852
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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