AoeStats
← Finn el Rumano

QS Arena

503254305Analyzed
4v4 RM · 8d ago on Aug 30, 2026· 58m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Armenians · Spain
1008
+16
🇪🇸 Mongols · Spain
1008
+16
🇫🇷 Khmer · France
985
+17
🇪🇸 Persians · Spain
950
+19
🇲🇽 Malians · Mexico
1055
-19
🇵🇪 Mongols · Peru
1036
-18
🇦🇷 Cumans · Argentina
1019
-17
🇭🇰 Magyars · Hong Kong SAR China
960
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,228 8:22 19:39 37:03 ⛏ Fast Castle
36 2,089 7:34 11:34 45:24 ⛏ Fast Castle
35 2,047 8:27 11:59 28:58 ⛏ Fast Castle
33 1,923 7:25 15:02 35:25 ⛏ Fast Castle
32 1,896 8:15 11:46 26:25 ⛏ Fast Castle
31 1,804 7:50 13:57 30:50 ⛏ Fast Castle
30 1,740 8:50 15:21 39:07 ⛏ Fast Castle
19 1,082 10:11 14:32 31:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,795 24,515 25,355 6,430 103,095 105,757
50,560 30,645 15,770 2,450 99,425 112,627
30,170 27,800 28,575 4,130 90,675 118,731
27,030 25,572 16,060 3,220 71,882 86,786
32,610 19,460 12,025 1,600 65,695 80,330
25,280 16,365 14,320 4,650 60,615 78,265
18,970 18,630 14,895 2,045 54,540 61,013
15,475 17,725 7,715 1,790 42,705 53,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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