AoeStats
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QS Arena

503254218Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 62m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Mongols · Sweden
892
+16
🇦🇷 Turks · Argentina
885
+16
🇬🇷 Teutons · Greece
788
+20
🇹🇼 Gurjaras · Taiwan
782
+21
vs
🇭🇺 Persians · Hungary
897
-19
🇮🇳 Magyars · India
896
-19
🇫🇷 Teutons · France
889
-18
🇺🇸 Turks · United States
863
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 2,139 9:08 18:29 35:49 ⚔ Skirmisher Rush
28 1,774 8:39 16:08 33:38 ⛏ Fast Castle
26 1,644 8:09 12:45 30:37 ⛏ Fast Castle
23 1,445 7:42 12:32 27:53 ⛏ Fast Castle
21 1,331 7:42 12:48 28:55 ⛏ Fast Castle
19 1,202 8:02 13:33 28:34 ⛏ Fast Castle
17 1,071 8:00 16:38 28:54 ⛏ Fast Castle
15 928 8:27 21:07 40:28 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,945 33,100 22,470 5,600 95,115 128,034
45,385 25,300 19,750 2,150 92,585 108,992
41,585 22,759 18,175 3,690 86,209 105,814
36,115 20,990 18,560 3,230 78,895 84,985
27,875 23,005 14,345 4,905 70,130 85,291
26,410 16,223 18,800 4,235 65,668 72,197
31,680 15,550 10,190 2,400 59,820 69,161
21,500 27,280 6,375 3,075 58,230 63,834
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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