AoeStats
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Arabia

503253985Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 49m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
985
+15
🇵🇪 Celts · Peru
923
+18
🇩🇪 Wei · Germany
1017
-19
🇩🇪 Britons · Germany
920
-38
Player eAPM Actions Feudal Castle Imperial Opening
43 2,106 11:48 20:54 38:14 ⚔ Scout Rush
29 1,403 9:26 24:27 47:39 ⚔ Scout Rush
26 1,282 10:06 26:32 47:12 ⚔ Archer Rush
19 925 10:23 26:15 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,505 12,492 8,185 2,375 38,557 45,168
11,645 12,115 5,365 850 29,975 34,277
10,570 11,570 4,645 855 27,640 29,547
12,105 9,780 3,045 950 25,880 31,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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