AoeStats
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QS Arena

503253934Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 38m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malay · Mexico
790
+12
🇨🇴 Slavs · Colombia
785
+12
🇺🇸 Byzantines · United States
780
+12
🇹🇼 Mongols · Taiwan
751
+13
🇺🇸 Slavs · United States
746
-15
🇲🇽 Khmer · Mexico
742
-14
🇳🇴 Magyars · Norway
651
-10
🇺🇸 Tatars · United States
647
-10
Player eAPM Actions Feudal Castle Imperial Opening
29 1,109 8:37 17:16 37:46 ⛏ Fast Castle
27 1,056 8:52 14:20 31:02 ⛏ Fast Castle
16 625 7:52 17:47 37:42 ⛏ Fast Castle
15 571 7:48 13:49 29:13 ⛏ Fast Castle
13 510 10:10 20:07 37:49 ⛏ Fast Castle
13 483 13:46 27:25 33:05 ⛏ Fast Castle
11 426 9:09 15:40 29:29 ⛏ Fast Castle
8 319 10:30 18:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,585 9,830 6,850 2,540 35,805 43,325
13,125 12,220 6,190 2,150 33,685 36,184
13,885 8,975 4,475 2,415 29,750 41,420
12,915 9,580 4,390 1,650 28,535 30,863
8,810 7,660 3,480 1,810 21,760 26,045
9,095 5,790 3,070 1,915 19,870 24,173
8,200 5,195 2,585 1,010 16,990 20,908
5,365 6,085 1,710 850 14,010 18,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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