AoeStats
← Kraken

Four Lakes

503253554Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 52m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
1118
+13
🇲🇽 Aztecs · Mexico
1109
+14
🇨🇭 Persians · Switzerland
1099
+14
🇧🇷 Inca · Brazil
1057
+16
🇺🇾 Georgians · Uruguay
1132
-18
🇺🇾 Vietnamese · Uruguay
1091
-16
🇺🇾 Vikings · Uruguay
1046
-14
🇺🇾 Celts · Uruguay
982
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 2,114 11:56 16:56 28:06 ⛏ Fish Boom FC
40 2,067 10:15 20:03 31:31 ⚔ Fish Boom into Archers
40 2,099 10:20 14:36 31:52 ⛏ Fish Boom FC
33 1,743 8:59 20:04 36:12 ⚔ Fish Boom into Archers into Scouts
27 1,389 12:18 18:43 47:24 ⛏ Fast Castle
27 1,412 12:06 16:32 36:30 ⛏ Fast Castle
23 1,193 11:46 17:21 ⚔ Fish Boom into Fire Galleys into Archers
23 1,176 10:59 22:51 37:47 ⚔ M@A into Galleys into Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
32,770 17,640 24,575 2,550 77,535 97,157
17,255 26,617 13,145 2,525 59,542 65,599
20,435 12,635 6,730 2,905 42,705 48,729
15,300 16,215 7,690 1,500 40,705 46,092
14,155 11,770 8,840 1,500 36,265 41,112
14,400 11,392 4,610 3,030 33,432 35,349
10,570 14,790 4,360 2,990 32,710 43,308
14,505 8,755 7,390 1,500 32,150 36,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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