AoeStats
← YumoDeYemen

Yucatan

503253529Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 70m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Portuguese · Ukraine
943
+15
🇭🇰 Bohemians · Hong Kong SAR China
935
+15
🇪🇸 Inca · Spain
989
-18
🇪🇸 Britons · Spain
855
-34
Player eAPM Actions Feudal Castle Imperial Opening
34 2,422 11:10 17:10 47:20 ⚔ FC into Archers
27 1,897 10:04 22:07 38:40 ⛏ Fast Castle
18 1,272 11:39 19:25 35:14
9 651 10:59 25:37 40:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,210 24,966 18,970 12,045 94,191 116,881
29,080 23,550 13,850 4,425 70,905 75,947
19,100 20,397 12,725 3,600 55,822 66,415
16,560 14,765 11,755 1,795 44,875 57,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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