AoeStats
← redchochorus

Yucatan

503253464Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 21m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Sicilians · Croatia
950
+45
🇮🇪 Muisca · Ireland
931
+17
🇭🇷 Mongols · Croatia
908
+19
vs
🇪🇸 Chinese · Spain
1026
-20
🇺🇸 Persians · United States
958
-17
🇨🇴 Magyars · Colombia
905
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 720 12:48 17:10 — ⛏ Fast Castle
32 705 10:52 18:59 — ⚔ Skirmisher Rush
26 561 12:01 — —
21 454 10:11 18:26 — ⛏ Fast Castle
20 435 15:17 — — ⚔ Tower Rush
15 325 11:28 20:27 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,265 3,485 890 100 8,740 9,646
3,925 2,830 560 750 8,065 9,391
4,150 2,135 730 0 7,015 8,446
3,820 1,815 310 125 6,070 7,638
3,050 1,726 50 55 4,881 7,342
2,305 800 250 700 4,055 5,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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