AoeStats
← Fire_Hazard

Nomad

503253456Analyzed
1v1 RM · 10d ago on Aug 30, 2026· 79m 22s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
828
+17
🇨🇴 Italians · Colombia
857
-17
Player eAPM Actions Feudal Castle Imperial Opening
20 1,572 15:00 25:23 39:20 ⛏ Fish Boom into Fire Galleys FC
20 1,604 16:11 21:32 41:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,220 33,539 10,230 4,500 95,489 103,589
31,020 27,679 19,275 4,955 82,929 85,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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