AoeStats
← Cristian

QS Arena

503253429Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 46m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Muisca · Colombia
1052
+13
🇨🇴 Mongols · Colombia
1025
+14
🇨🇴 Teutons · Colombia
1019
+15
🇵🇪 Chinese · Peru
1084
-18
🇵🇪 Italians · Peru
1066
-18
🇵🇪 Poles · Peru
811
-7
Player eAPM Actions Feudal Castle Imperial Opening
37 1,727 8:17 12:01 26:55 ⛏ Fast Castle
33 1,535 7:36 14:43 30:43 ⛏ Fast Castle
26 1,213 8:27 12:47 31:54 ⛏ Fast Castle
19 881 7:43 16:04 25:20 ⛏ Fast Castle
16 766 11:05 16:57 31:10 ⛏ Fast Castle
13 589 9:17 13:18 31:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,455 22,450 22,420 1,125 75,450 76,681
24,840 30,390 10,105 1,705 67,040 75,140
19,425 17,215 10,750 1,500 48,890 65,463
19,710 14,595 4,950 2,500 41,755 46,394
18,185 11,950 7,815 2,660 40,610 48,901
14,320 14,550 6,470 1,500 36,840 37,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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