AoeStats
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Team Islands

503253347Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 72m 45s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
718
+14
🇺🇸 Vikings · United States
708
+15
🇹🇷 Dravidians · Türkiye
726
-17
🇨🇷 Spanish · Costa Rica
636
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 1,342 10:49 19:25 33:18 ⛏ Fish Boom FC
13 941 13:15 21:00 36:11 ⛏ Fish Boom FC
13 975 19:05 24:07 50:43 ⛏ Fish Boom FC
12 862 11:29 23:34 41:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,220 34,580 22,560 2,955 97,315 120,505
34,205 25,660 22,275 1,750 83,890 89,590
15,815 20,660 10,625 2,150 49,250 54,063
12,300 20,830 11,440 2,950 47,520 73,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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