AoeStats
← THEO9268

Nomad

503253259Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 59m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Italians · Greece
757
+14
🇮🇪 Portuguese · Ireland
727
+15
🇺🇸 Koreans · United States
636
+20
🇧🇷 Poles · Brazil
515
+24
🇺🇸 Huns · United States
799
-50
🇪🇸 Mongols · Spain
694
-18
🇪🇸 Persians · Spain
686
-38
🇺🇸 Saracens · United States
682
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,669 15:44 34:57 51:49 ⚔ Drush into Towers FC
22 1,295 16:30 25:29 39:27 ⛏ Fish Boom
19 1,116 14:45 29:50 ⚔ Towers FC
18 1,049 19:36 37:39 52:03 ⚔ Drush into Archers
15 907 16:40 26:47 36:55 ⚔ Fish Boom into Towers into Archers
14 857 20:17 29:11 39:39 ⛏ Fish Boom FC
10 614 16:14 24:15 30:36 ⛏ Fish Boom FC into Fast Imp
10 588 24:56 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
9,685 37,220 14,345 4,575 65,825 70,503
15,825 29,269 15,850 1,825 62,769 73,241
12,755 15,485 10,775 3,860 42,875 48,897
15,530 7,245 8,080 1,905 32,760 36,371
12,665 10,875 6,240 850 30,630 35,413
8,605 5,282 3,215 2,135 19,237 21,493
7,610 4,960 605 1,600 14,775 17,673
2,650 2,095 200 105 5,050 5,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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