AoeStats
← LuisMVilla

Nomad

503253242Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 35m 23s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
621
+14
🇹🇷 Romans · Türkiye
587
+15
🇲🇽 Britons · Mexico
561
+17
🇪🇸 Huns · Spain
1000
-50
🇪🇸 Britons · Spain
368
-7
🇪🇸 Burgundians · Spain
348
-6
Player eAPM Actions Feudal Castle Imperial Opening
16 565 16:39 34:40 ⛏ Fish Boom into Fire Galleys
13 444 14:18 26:14 ⛏ Fish Boom FC
12 408 22:27 ⛏ Fish Boom into Fire Galleys
11 396 17:20 28:36 ⛏ Fish Boom FC
8 292 18:46 35:20 ⛏ Fish Boom FC
5 193

Resources

Player Food Wood Gold Stone Spent Collected
9,275 10,465 1,100 1,150 21,990 29,658
6,715 6,851 1,635 390 15,591 18,580
6,565 5,380 1,320 100 13,365 18,769
4,025 2,580 300 850 7,755 11,782
2,890 3,570 705 515 7,680 8,758
600 700 50 105 1,455 1,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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