AoeStats
← Mito

Arabia

503253148Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 41m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1020
+15
🇺🇸 Aztecs · United States
1000
+16
🇪🇸 Portuguese · Spain
1001
-16
🇪🇸 Goths · Spain
995
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,358 11:07 17:43 33:20 ⚔ Scouts FC
29 1,213 10:40 19:11 25:25 ◆ FC into Fast Imp
23 954 12:21 18:30 34:11 ⛏ Fast Castle
22 902 11:50 17:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,535 10,329 6,305 2,050 31,219 34,416
14,110 5,948 7,595 200 27,853 31,532
9,375 7,402 5,970 1,880 24,627 27,838
7,815 4,160 965 100 13,040 15,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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