AoeStats
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Arabia

503253048Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 48m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
905
+14
🇨🇴 Bohemians · Colombia
889
+15
🇺🇸 Ethiopians · United States
862
-14
🇺🇸 Cumans · United States
862
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,452 9:39 21:38 40:44 ⚔ Scout Rush
26 1,279 9:53 26:27 ⚔ Tower Rush
23 1,104 11:16 21:55 ⚔ Archer Rush
10 488 12:32 23:37 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,455 12,889 8,700 910 37,954 43,372
10,260 8,785 5,155 1,750 25,950 29,386
7,580 10,910 3,950 2,275 24,715 24,818
5,305 3,870 1,855 750 11,780 13,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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