AoeStats
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Arabia

503253008Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 38m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1449
+17
🇵🇹 Britons · Portugal
1427
+18
vs
🇨🇭 Khitans · Switzerland
1481
-18
🇨🇭 Wei · Switzerland
1481
-18
Player eAPM Actions Feudal Castle Imperial Opening
60 2,297 9:37 24:16 35:06 ⚔ Archer Rush
47 1,815 10:06 23:08 — ⚔ Scouts into Skirms into Archers
42 1,599 9:04 22:46 38:15 ⚔ Scouts into Skirms
33 1,250 9:53 22:49 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,400 9,539 7,915 850 29,704 33,490
12,910 7,080 6,375 1,500 27,865 29,599
9,650 10,043 5,660 200 25,553 29,244
8,970 9,145 3,960 300 22,375 24,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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