AoeStats
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QS Arena

503252784Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 68m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Mongols · Romania
845
+16
🇷🇴 Sicilians · Romania
836
+16
vs
🇩🇪 Turks · Germany
884
-18
🇦🇷 Celts · Argentina
788
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,550 7:18 11:59 28:11 ⛏ Fast Castle
32 2,163 8:31 14:38 30:34 ⛏ Fast Castle
17 1,182 10:25 15:29 30:13 ⛏ Fast Castle
13 883 12:08 23:28 31:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,320 36,670 30,035 7,450 117,475 131,598
41,335 37,260 14,865 1,500 94,960 115,507
34,690 16,865 12,130 3,870 67,555 68,043
22,730 11,230 10,170 2,920 47,050 55,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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