AoeStats
← Torfhildur Þorsteinsdóttir

QS Arena

503252630Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 50m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Wei · Austria
1068
+17
🇨🇱 Maya · Chile
996
+20
vs
🇦🇷 Malians · Argentina
1094
-19
🇦🇷 Hindustanis · Argentina
1090
-19
Player eAPM Actions Feudal Castle Imperial Opening
29 1,469 9:25 13:10 29:12 ⛏ Fast Castle
21 1,065 8:09 16:00 27:48 ⛏ Fast Castle
19 957 8:49 13:04 24:26 ⛏ Fast Castle
16 786 8:33 14:13 31:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,895 14,340 31,435 1,730 104,400 109,126
28,825 25,620 20,060 2,600 77,105 83,845
20,915 10,280 11,880 1,860 44,935 51,663
16,645 16,430 6,130 2,485 41,690 43,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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