AoeStats
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Arabia

503252432Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 30m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1261
+11
🇨🇱 Japanese · Chile
1096
+18
vs
🇦🇷 Franks · Argentina
1166
-15
🇦🇷 Vietnamese · Argentina
1112
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 1,734 10:12 22:22 — ⚔ Scout Rush
42 1,261 10:33 25:12 — ⚔ Scouts into Skirms
41 1,235 9:35 24:07 — ⚔ Archer Rush
40 1,221 11:25 17:44 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,900 5,473 3,300 0 13,673 16,130
6,305 4,518 1,545 650 13,018 14,907
3,975 5,090 2,555 200 11,820 11,926
5,540 4,760 1,050 200 11,550 12,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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