AoeStats
← [MMGVA] Misterjavox

QS Arena

503252161Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 36m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Armenians · Chile
1293
+15
🇦🇷 Bengalis · Argentina
1293
+15
vs
🇱🇺 Saracens · Luxembourg
1331
-18
🇪🇸 Burgundians · Spain
1207
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 1,696 8:33 12:21 35:15 ⛏ Fast Castle
41 1,470 9:42 16:37 — ⚔ Scout Rush
35 1,265 7:50 11:59 — ⛏ Fast Castle
32 1,157 7:53 12:07 29:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,830 12,030 5,040 2,350 39,250 46,088
16,095 11,210 5,095 1,600 34,000 37,209
9,385 10,818 1,735 900 22,838 22,551
8,055 5,963 5,865 230 20,113 23,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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