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Black Forest

503252121Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 53m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Hindustanis · Egypt
824
+14
🇩🇪 Teutons · Germany
740
+17
🇸🇰 Celts · Slovakia
770
-15
🇸🇰 Britons · Slovakia
770
-15
Player eAPM Actions Feudal Castle Imperial Opening
Emko Britons
18 976 17:44 23:27 36:41 ⛏ Fast Castle
14 756 11:55 23:02 29:16
na.mehdi1995 Hindustanis
14 733 11:41 15:45 32:06 ⛏ Fast Castle
13 706 13:41 21:21 37:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,345 21,478 9,410 2,520 53,753 60,257
20,300 16,375 15,065 1,700 53,440 72,863
20,205 17,696 12,395 2,605 52,901 60,557
21,860 13,449 10,955 3,865 50,129 63,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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