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503252048Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 58m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
1153
+11
🇬🇧 Sicilians · United Kingdom
1152
+11
🇬🇧 Burmese · United Kingdom
1118
+12
🇬🇧 Celts · United Kingdom
1107
+13
🇸🇪 Vikings · Sweden
1059
-13
🇦🇷 Portuguese · Argentina
1040
-12
🇹🇷 Gurjaras · Türkiye
1035
-12
🇹🇷 Cumans · Türkiye
988
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 1,810 10:44 21:48 34:34 ⛏ Fast Castle
30 1,776 10:46 19:33 37:44 ⚔ Archer Rush
29 1,684 10:31 17:06 37:22 ⛏ Fast Castle
28 1,649 9:22 19:19 33:12
25 1,436 11:34 15:13 31:22 ⛏ Fast Castle
18 1,060 10:59 16:57 48:20 ⛏ Fast Castle
17 1,022 10:25 22:54 37:56 ⚔ Archer Rush
16 936 11:02 21:49 39:59 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,180 30,875 18,000 5,050 94,105 95,330
35,460 23,663 22,495 6,365 87,983 102,118
45,010 19,028 18,675 1,750 84,463 96,353
34,820 19,615 19,700 1,600 75,735 81,840
22,055 23,114 10,395 2,585 58,149 64,997
20,790 20,395 12,175 950 54,310 67,299
22,460 19,970 4,240 1,260 47,930 50,824
16,645 15,710 6,585 1,250 40,190 42,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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