AoeStats
← D333ZNUTTTZ85

QS Arena

503251993Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 40m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
766
+19
🇺🇸 Tupi · United States
738
+20
🇧🇷 Huns · Brazil
838
-20
🇧🇷 Teutons · Brazil
810
-19
Player eAPM Actions Feudal Castle Imperial Opening
41 1,653 8:17 14:46 29:20 ⛏ Fast Castle
20 816 8:05 16:51 30:38 ⛏ Fast Castle
15 607 8:26 14:32 33:44 ⛏ Fast Castle
14 560 6:57 16:02 26:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,895 34,955 8,960 1,500 65,310 68,794
16,320 9,485 8,100 3,450 37,355 41,991
17,020 6,385 9,405 1,500 34,310 41,027
14,065 7,510 6,455 1,500 29,530 36,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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