AoeStats
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Arabia

503251937Analyzed
1v1 RM · 10d ago on Aug 30, 2026· 58m 45s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Muisca · Spain
1046
+16
🇩🇪 Muisca · Germany
1042
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,424 10:26 20:23 40:52 ⛏ Fast Castle
25 1,454 10:38 15:08 38:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,675 26,335 8,590 3,020 68,620 77,520
17,040 21,378 11,255 1,810 51,483 55,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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