AoeStats
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QS Arena

503251906Analyzed
1v1 RM · 10d ago on Aug 30, 2026· 52m 12s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
183
+10
🇬🇷 Turks · Greece
46
-10
Player eAPM Actions Feudal Castle Imperial Opening
13 681 7:42 18:44 34:21 ⛏ Fast Castle
9 456 10:16 22:58 37:04 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,340 15,590 10,190 2,300 48,420 56,176
14,205 11,360 9,025 750 35,340 45,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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