AoeStats
← Kikips93

Black Forest

503251896Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 85m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Saracens · Russia
907
+14
🇺🇸 Britons · United States
896
+15
🇪🇸 Vietnamese · Spain
884
-15
🇪🇸 Franks · Spain
855
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 2,291 11:15 19:27 38:38 ⚔ Archer Rush
27 2,310 10:28 18:12 31:17 ⛏ Fast Castle
18 1,560 13:18 21:47 38:12 ⚔ FC into Scouts
17 1,409 12:45 21:42 34:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,915 54,260 22,990 4,345 127,510 131,563
56,645 24,988 34,125 4,295 120,053 125,868
45,605 20,281 35,995 4,695 106,576 117,218
19,700 38,868 26,320 4,035 88,923 101,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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