AoeStats
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QS Arena

503251842Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 113m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
745
+15
🇦🇷 Khmer · Argentina
673
+18
🇨🇱 Britons · Chile
664
+19
vs
🇷🇺 Burgundians · Russia
740
-26
🇮🇳 Khmer · India
724
-17
🇪🇸 Spanish · Spain
710
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 4,662 9:45 16:53 31:10 ⛏ Fast Castle
40 4,549 9:02 15:51 28:06 ⛏ Fast Castle
37 4,191 8:27 17:10 34:37 ⛏ Fast Castle
25 2,853 9:25 18:54 31:07 ⛏ Fast Castle
20 2,313 9:13 13:32 32:21 ⛏ Fast Castle
18 2,104 8:55 16:07 33:38

Resources

Player Food Wood Gold Stone Spent Collected
63,950 71,170 41,070 6,570 182,760 197,886
53,625 62,595 40,330 4,450 161,000 206,105
60,805 50,370 23,735 2,395 137,305 192,118
88,385 16,530 22,980 3,160 131,055 189,140
29,805 48,660 37,825 8,595 124,885 130,815
27,475 17,090 19,315 3,565 67,445 111,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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