AoeStats
← Thodwros

Team Islands

503251766Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 73m 41s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1025
+11
🇺🇸 Chinese · United States
1011
+11
🇺🇸 Persians · United States
1010
+11
🇺🇸 Koreans · United States
1002
+12
vs
🇬🇷 Byzantines · Greece
932
-12
🇪🇸 Vikings · Spain
920
-12
🇹🇷 Portuguese · Türkiye
919
-12
🇺🇸 Sicilians · United States
867
-10
Player eAPM Actions Feudal Castle Imperial Opening
56 4,113 10:20 14:31 35:41 ⛏ Fish Boom FC
48 3,510 11:49 17:22 34:08 ⛏ Fish Boom FC
45 3,312 11:27 21:56 37:47 ⛏ Fire Galleys into Galleys FC into Fish Boom
41 2,994 12:12 16:46 34:15 ⛏ Fish Boom FC
41 3,025 10:21 19:09 36:38 ⛏ Fish Boom FC into Galleys
30 2,208 11:45 17:08 30:27 ⛏ Fish Boom FC
19 1,423 10:35 17:33 26:38 ⛏ Fast Castle
9 644 14:29 23:16 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
44,395 42,255 29,695 5,150 121,495 150,681
40,945 41,745 21,595 2,275 106,560 123,796
28,580 47,155 15,230 900 91,865 101,882
39,435 29,855 17,505 3,305 90,100 124,640
27,030 32,888 17,350 3,550 80,818 90,426
16,100 38,750 19,985 4,200 79,035 101,580
23,170 31,035 17,445 4,405 76,055 88,077
23,290 23,480 8,755 3,005 58,530 60,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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