AoeStats
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Nomad

503251752Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 26m 30s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Franks · Peru
693
+18
🇧🇷 Persians · Brazil
685
+18
🇧🇷 Persians · Brazil
732
-18
🇧🇷 Franks · Brazil
720
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 566 15:51 25:01 ⚔ Fish Boom into Scouts
20 536 16:54 26:26 ⛏ Fish Boom
17 454 13:43 ⚔ Scout Rush
13 335 16:17 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
5,895 4,085 655 105 10,740 11,408
3,610 4,250 355 100 8,315 11,497
4,125 2,844 50 125 7,144 9,267
2,685 2,950 50 100 5,785 9,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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