AoeStats
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Nomad

503251581Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 46m 48s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
913
+9
🇦🇷 Vietnamese · Argentina
849
+11
🇦🇷 Koreans · Argentina
816
+12
🇭🇺 Burmese · Hungary
774
-12
🇵🇱 Bulgarians · Poland
722
-10
🇬🇧 Britons · United Kingdom
719
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 1,545 14:05 20:33 37:27 ⛏ Fish Boom FC
30 1,407 13:33 20:46 33:23 ⛏ Fish Boom FC
25 1,159 15:03 22:24 39:11 ⛏ Fish Boom FC
22 1,039 16:15 24:45 ⚔ Drush FC
14 636 21:02 27:45 45:12 ⚔ Fish Boom into Fire Galleys into Towers FC
13 589 16:57 23:09 38:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,080 17,770 8,935 2,650 43,435 53,120
12,000 14,442 5,625 1,705 33,772 36,192
11,960 13,288 5,425 1,965 32,638 39,359
7,625 14,030 2,765 1,125 25,545 30,224
7,925 8,890 5,755 2,150 24,720 27,073
2,700 1,905 300 1,085 5,990 5,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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